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The FGL Project Manager is part of the freely provided FifthGen Engine and is used in conjunction with the FGL SMAKE utility to manage complex standalone and web-based projects that include multiple source files, FGL code, Active Pages, binary libraries, and other resources.

The Project Manager is invoked directly from the command line or from within your program editor (TextPad) or properly configured IDE. The default installation places the Project Manager, PROJECT.EXE, in the c:\fgl directory and adds this directory to the system path.

See also:   Compiler | Linker | Librarian | Console | Debugger | Profiler | Project | Editor | IDE