The FGL Project Manager is part of the freely provided FifthGen Engine and is used in
conjunction with the FGL SMAKE utility to manage complex standalone and web-based projects
that include multiple source files, FGL code, Active Pages, binary libraries, and other
resources.
The Project Manager is invoked directly from the command line or from within your
program editor (TextPad) or properly configured IDE. The default installation places the
Project Manager, PROJECT.EXE, in the c:\fgl directory and adds this directory to the system
path.
See also:
Compiler | Linker | Librarian | Console | Debugger | Profiler | Project | Editor | IDE
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